[. . . ] Replace with 3. x 1. 5V "PA"or LR6 size # W i batteries r-ded. [. . . ] Each will as e q p ~ ~ m ~ d c k s t e r reme ber the tieq~nee it gets as I L o l I ow playeitqao first. When the bell rings (this z, "lzgk can happen after a player repeats any sequence), it's the other player's turn to try to repeat the sequences. Pay close attention even on your ~pponent's tum, because you never know when the bell will ring and your turn will begin! How to win: When a player is eliminated, the other player automatically wins! ELINHNMtON GAME FOR 3 OR WOFPE PLAWRS you ct a r tot* out-tricked3imon Trickster! To keep p l a y i n g p w f f ~ h cdrresponding lens will flash. To the ON button t o ~ e & - game each play a d m lo !, called out; . . . g@ How to pb'PIay the Head-to-Head Game as described above. Automatic#utofR Simon Trickster will automatically shut ' down after approximately 2 minutes of non-use. To play again, just press the ON button. FCC 5 7 A T a i m r SIMON The trick: In this o mcdWWMty "moven to r d i lenses 'edt-~rickst~ plhy$i-tsH-tt-e. Can you repeat each sequenweven f the c&xYapp%?Pon -different Imrses?Then try 18 ' repeat the sequence by pd&g the same colors, no what lenses they appear on. Bmuse this game is so tricliy, ---, you have 7 seconds (not just 5, as in the other g m ) a eto! [. . . ] 42874-1 @ J Not sW far children under 3 years because of small parts u - choking hazard. R O OF PURCHASI 'OF [. . . ]